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Battletech tactical operations arrow iv rules
Battletech tactical operations arrow iv rules













  1. #Battletech tactical operations arrow iv rules driver#
  2. #Battletech tactical operations arrow iv rules upgrade#
  3. #Battletech tactical operations arrow iv rules series#

#Battletech tactical operations arrow iv rules series#

Very shortly after the initial research into the destroids began in 2000 the HWR-00 series began development in December that year. Power Plant: Galland WT 1001 thermonuclear reactor developing 11500 bhp auxillary Shinnakasu Industry CT 8P thermonuclear reactor developing 890 bhpĪn immense mecha, the Heavy Weight Robot (HWR) Monster Mk II is a heavily armed "land battleship" a name that matches the great size of the destroid.

  • Height 22.46 meters Width 24.0 meters Length 41.0 meters.
  • #Battletech tactical operations arrow iv rules driver#

    Power Loss: The HWR-00 Monster requires a crew of three to operate fully, although a single driver can move it.Įquipment Type: Mobile Artillery Heavy Weight RobotĪccommodation: Three Crew (commander seated center, driver seated right, and gunner seated left)

  • AE: Quad Viggers 400mm Cannons (Howitzer Shells) Damage 10 ( Extras: Area, Extended Range, Indirect, Penetrating, Ranged, Split Flaws: Unreliable ) Īttack: -2 Effect: 14 Total: 12 (Unarmed)Īttack: 10 Effect: 10 Total: 20 (LSSN-20G Missiles)Īttack: 10 Effect: 10 Total: 20 (400mm Cannons, Anti-Armor)Īttack: - Effect: 6 Total: 6 (400mm Cannons, Anti-Aircraft)Īttack: - Effect: 10 Total: 10 (400mm Cannons, Howitzer)ĭisability: The HWR-00 Monster lacks hands.
  • AE: Quad Viggers 400mm Cannons (Anti-Aircraft Shells) Damage 6 ( Extras: Area, Ranged, Split Flaws: Unreliable ).
  • AE: Quad Viggers 400mm Cannons (Anti-Armor Shells) Damage 10 ( Extras: Extended Range, Penetrating, Ranged, Split ).
  • battletech tactical operations arrow iv rules

  • Dual Raitheon LSSN-20G Ground-to-Ground Missile Launchers Damage 10 ( Extras: Area, Extended Range, Homing, Improved Critical, Penetrating, Ranged Flaws: Unreliable ).
  • ► The SDR-04-Mk XII Phalanx's weapon systems consists of:
  • Rear Dozer Unit Enhanced Ability 1 (Strength +1 Flaw: Limited to Push/Drag).
  • Multiple Aiming Cameras Senses 2 ( Visual: Radius ).
  • Infrared Targeting Senses 1 ( Visual: Infravision ).
  • Heavy Armor Plating Protection 4 ( Extras: Impervious Toughness ).
  • battletech tactical operations arrow iv rules

  • Gargantuan Size Growth 14 (+14 Strength, +14 Toughness +14 Mass +7 Intimidate, -14 Stealth -7 Dodge and Parry Size Rank 2 Extras: Innate, Permanent).
  • Construct Immunity 30 (Fortitude Effects).
  • Advanced Radar Senses 7 ( Radio: Accurate, Extended, Radio, Tracking ).
  • Perception 8 (+8), Ranged Combat 10 (+10)Ĭlose Attack (1), Defensive Attack, Fearless, Improved Initiative (1), Improved Smash, Second Chance Jump jets and good ground speed keep it out of trouble too.Ĥ) Warhammer WHM-6R might be the best general purpose Heavy ‘Mech of the pre-Clan Invasion era and if you keep upgrading it as the timeline advances it’s one of the best general purpose designs in any era.ĥ) Marauder MAD-2R is just plain walking death. A very useful bodyguard for my #3 choice ģ) Catapult CPLT-C1 the missile-boat that defines the role of missile boat, but it packs a decent close-in punch if the enemy does get too close. It’s cheap, it’s low maintenance, and it’s darn good at its job, which is hunting and killing other scouts Ģ) Phoenix Hawk PXH-2 a swift moving skirmisher that carries a Guardian ECM Suite and looks good doing it.

    battletech tactical operations arrow iv rules

    My favorite BattleMechs do tend to skew heavily towards the “Unseen,” both due to their aesthetics (both original flavor and post- MWO redesigned forms), but also because of their gameplay usefulness.ġ) Wasp WSP-1A (and its many, many, many variants) is stated to be the single most common mech in the Inner Sphere. No one here will think any less of you for being worthless Clanner scum. Customize a Lance of ‘Mechs and MechWarriors to go head-to-head with your friends, compete against match-made opponents online, or jump into single-player skirmish mode to test your strategies against the AI.It’s okay, Catsi.

    #Battletech tactical operations arrow iv rules upgrade#

    Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions. Recruit, customize, and develop unique MechWarriors.Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents. Deploy over 30 BattleMechs in a wide variety of combinations.COMMAND A SQUAD OF `MECHS IN TURN-BASED COMBAT:















    Battletech tactical operations arrow iv rules